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Project Eagle LogoProject Eagle

A total conversion mod for GTA: San Andreas, merging canonical cities with original locations into one massive interconnected USA map.

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© 2025 - 20XX Project Eagle Mod Team. Fan project, not affiliated with Rockstar Games.

    Back to Releases
    Latest

    Version 1.3 Changelog

    Released June 2026

    Map Expansion & World Updates

    • Added South Cordillera.
    • Added Argal State in-game.
    • Added Gloriana in-game.
    • Added Peachtree in-game.
    • Added Leonida in-game.
    • Added Carcer City in-game.
    • Added Upstate Liberty in-game.
    • Updated Redland.
    • Updated Wichska prelight and LODs.
    • Overhauled Keystone prelight.
    • Overhauled Rose City prelight.
    • Updated Cottonmouth with a new export, improving optimisation and fixing many bugs.
    • Added occlusion and cull zones in Liberty City, Vice City, and Cottonmouth.
    • Fixed many Liberty City models.
    • Fixed the RenderWare version in some Liberty City models.
    • Fixed water in Liberty City tunnels.
    • Fixed the fence texture in Liberty City.
    • Fixed purple windows and a missing texture in Luigi's Club.

    Missions, Activities & Side Content

    • Fixed Upstate Liberty races.
    • Added a new Bike Shooter mission in Windy Bay.
    • Added a new Gangster job mission.
    • Added a new "Protect the Truck" mission.
    • Added a new "Protect the Package" mission.
    • Added a new "Carry the Crates" minigame mission.
    • Added the new "9mm Mayhem" and "Scooter Shooter" missions.
    • Added new Buggy Craft missions.
    • Added the Noodlepunk side mission in Liberty City.
    • Added a new RC Baron race in Vice City.
    • Added VC PCJ Playground, a Vice City time trial.
    • Added the VC Raider mission.
    • Added Hayabusa, Sanchez, and Caddy missions.
    • Added a new Sky Slalom activity, based on Rustler Speed.
    • Added a new Mall Security side mission in Vice City Mall.
    • Added a dance minigame in the Malibu Club in Vice City.
    • Added the Vice City shooting range inside Vice City Ammu-Nation.
    • Added the Vice City Good Citizen bonus.
    • Added the new LC RC Toyz feature in Liberty City.
    • Added the new LC Slash TV feature inside the Liberty City ship.
    • Added new features in Anywhere City: APC Military Mayhem, Skateboard Rider, and Towtruck Services.
    • Added a new Base Jumping minigame, available in the airport areas of Rose City, Anywhere City, Liberty City, Vice City, and Cottonmouth City.
    • Added many unique stunt jumps around the map.
    • Added Import/Export rewards and the GTA III Import/Export system.
    • Fixed the Helicopter Magnet Service mission.
    • Fixed several bugs in the Fight Club script.
    • Fixed the VC Rampages script so it no longer bugs out. Thanks to Ilkhan.
    • Fixed scene skip/cutscene skip for all Assassin missions.
    • Adjusted the difficulty of many missions.
    • Adjusted the difficulty of Brawn of the Dead.
    • Rewrote many side-mission dialogues that were previously placeholders.

    Interiors, Pickups, Properties & World Interaction

    • Added health and armour pickups in many locations.
    • Added many weapon pickups around the map.
    • Added many car parks around the map.
    • Added over 60 interior entrances in Anywhere, Independence, and surrounding areas.
    • Added working food stores in Vice City with food menus.
    • Added a save pickup at the Liberty City Stories safehouse in Liberty City.
    • Made almost every Liberty City Stories safehouse buyable.
    • Added a new property in Gator Keys.
    • Fixed some Liberty City Stories and Vice City Stories properties.
    • Fixed pickup heights in Liberty City so pickups no longer get stuck in the ground.
    • Extended the pickup IPL section. Pickups can now be defined with their type and ammo in IPL text files.
    • Added a new car crusher system in Liberty City and San Andreas, giving money based on vehicle health, size, and class.
    • Introduced a new IPL section called `crsh` to add car crushers anywhere on the map.
    • Fixed Phil's Ammu-Nation not showing the buy textbox.
    • Fixed the double Ammu-Nation marker bug.
    • Fixed bugs in the VC Robbing script, including issues where objects could spawn, despawn incorrectly, or fail to despawn.
    • Fixed the Interaction Menu and added proper text to it.
    • The Interaction Menu now only opens when the player is standing still and pressing the M key.
    • Added two World Ambience events. This system will be improved further in the future.
    • Fixed tag rotations so tags no longer face the wall where the player cannot see them.
    • Fixed all tag rotations.
    • Fixed the unknown Cluckin' Bell interior in the `.IPL`.
    • Fixed the arcade machines when used.
    • Added active peds to Fanny Bathers, including dancing girls and shopkeepers.
    • Fixed the Vice City car wash.
    • Added a working roller coaster in Bullworth. This is still work in progress.
    • Shifted the player spawn point from Rose City to Carcer City.
    • Changed the game starting time from night to morning.
    • Added trains in Liberty City.
    • Added ferries in Liberty City.
    • Added a cable car in Cottonmouth.

    Core Systems, UI & Player Experience

    • Added a new HUD by the Sanvive Team.
    • Added a new HUD design.
    • Added a Lua-based HUD editor with extensive customization possibilities.
    • Added new weapon icons.
    • Added a 3D perspective radar.
    • Fully redrew the 2D radar, with most accuracy issues now fixed.
    • Implemented the ProperRadar system, which adds radar LODs so the full map loads in the menu map every time.
    • Updated radar and path files.
    • Added a new graph-based GPS system that uses a custom path graph instead of node files, allowing proper GPS access across any map length.
    • Added airport blips to every airport.
    • Introduced a new `arpt` IPL section to add airport blips.
    • Added a full-map airport travel system similar to the original GTA San Andreas, including cutscenes.
    • Fixed the Main Menu, which is now available.
    • Patched the loading bar so it is now properly accurate. This loading bar patch is disabled if Windowed Mode is installed.
    • Added a new 5-second splash screen when opening the game.
    • The patch log now appears as soon as a new game is started.
    • Updated the Feature Manager with more configuration options in `PEcore.ini`.
    • Fixed the zone issue. Each area now has its proper weather zone, pedestrian group, car group, and related data.
    • Implemented a new Gang Wars system. Gang zone colors for each city and each gang's weapons are fully configurable through `gangs.dat`.
    • Fixed Gang Wars not activating.
    • Added the new RadioEx system, which allows unlimited radio stations to be added to any map region.
    • Added radio sprites and text-based radio options.
    • Radio names and sprites now appear in the pause menu as a visual-only feature.
    • Made LED scroll bars data-driven through `scrollbars.dat`.
    • Implemented the `roadsigns.dat` system.
    • Fixed the bug where custom stats were not displaying.
    • Implemented a custom save file sideloader, which saves all custom stats introduced by Project Eagle.
    • Implemented a completely new ImGui-based debug menu, which can be activated when Developer Mode is enabled in `PEcore.ini`.
    • Implemented a full custom Timecyc editor in the debug menu.
    • Implemented a full performance profiler in the debug menu.
    • Implemented a proper logging system across the entire repository.

    Weather, Visuals, Rendering & Effects

    • Implemented a region graph-based weather transition system.
    • Implemented dual-weather interpolation, allowing weather to blend between different regions while each region's normal weather cycle continues to interpolate.
    • Implemented N-region blending, allowing the weather of multiple regions to blend simultaneously in certain transition spots.
    • Weather zones can now use any shape or polygon.
    • Fixed the current region weather cycle so it now properly cycles between the weather types of the current region.
    • Fixed a weather system bug that happened after teleportation.
    • Restored Los Santos weather.
    • Restored game-based color filters.
    • Implemented color filter interpolation. The San Andreas color filter can now also be interpolated.
    • Completed the color filter interpolation system.
    • Created a unified hybrid shader that is enabled when color filters are being interpolated.
    • Enabled blur colors for Stories color filters.
    • Implemented blur interpolation.
    • Fixed the dim brightness of San Andreas color filters.
    • Fixed peds and vehicles appearing too dark when the GTA III color filter was enabled.
    • Disabled collision-based lighting for vehicles, peds, and objects when using GTA III and Vice City color filters, matching the original games.
    • Fixed snowy weather.
    • Snow weather now interpolates and blends with regions.
    • Improved snow implementation by adding a random gust target per flake, giving snow a more natural look.
    • Added `underwater_sa` weather when the player dives underwater. `underwater_III` and `underwater_vc` will be added later.
    • Fixed bugs related to sandstorms, heat haze, and wind direction.
    • Fixed a bug in sky color.
    • Fixed sky flickering when transitions complete.
    • Fixed cloud highlighting.
    • Added bloom scaler and bloom offset interpolation.
    • Implemented proper trails and trail interpolation.
    • Fixed animated objects, such as scroll bars and clocks, not working with Project2DFX.
    • Added new loading screen music.

    Stability, Performance & Technical Fixes

    • Rebuilt all scripts.
    • Reorganised and fixed many parts of the main script.
    • Moved all CLEO scripts to `main.scm`.
    • Added many FPS improvements.
    • Added many FPS optimisations to the weather system.
    • Fixed in-game stutters.
    • Fixed several minor bugs.
    • Added more code fixes.
    • Added proper bounds checking in PEcore.
    • Refactored a large amount of code in the PostFX and weather systems.
    • Implemented a new crash and freeze detection system. It can also check backtraces using the GTA San Andreas PDB file and the PEcore PDB file.
    • Fixed and improved the crash handler to detect crashes more accurately.
    • Fixed a crash that occurred when closing the game.
    • Fixed a random crash when starting the game.
    • Fixed a vehicle wheel frame crash.
    • Fixed a crash related to `pedcols`.
    • Fixed crashes caused by corrupted model files.
    • Fixed the 1.5-year-old San Fierro freeze.
    • Updated `water.dat` to fix several division-by-zero crashes.
    • Fully fixed `water.dat` crashes.
    • Added ModLoader compatibility. ModLoader now comes with the mod.
    • Fixed `componentpeds.img` being encrypted.
    • Updated Widescreen Fix.
    • Fixed a collision bug with TransFender and gas stations.
    • Added many accuracy fixes.

    Traffic, Vehicles & Population

    • Remade Liberty City paths.
    • Remade Vice City paths.
    • Added working traffic lights to Liberty City, Vice City, Cottonmouth, CC, Peachtree, and Rose City.
    • Added traffic paths to Leonida, Redland, and Wichska.
    • Updated paths in many areas.
    • Updated traffic paths extensively.
    • Fixed traffic stopping from spawning after some time.
    • Updated `popcycle.dat` to increase density.
    • Added new pedestrian and vehicle density patches and settings.
    • Fixed the Special Vehicle Variation system. Regions can now have their own police vehicles, FBI vehicles, helicopters, army vehicles, and more.
    • Most of the variation system is now finished.
    • Fixed bugs in the emergency vehicle variation system so more varieties can spawn.
    • Fixed car plates changing when moving to a different region.
    • Fixed helicopter variations.
    • Fixed cop biker variations.
    • Expanded the `carmods.dat` limit.
    • Expanded the vehicle wheel tuning limit.
    • Added all vehicles from Vice City.
    • Added vehicles from Vice City Stories.
    • Fixed Liberty City Stories vehicle sounds.
    • Added many GTA Underground custom vehicles.
    • Added proper vehicle names to each car.
    • The game now has over 1,400 vehicles, some of which are exclusive to multiplayer.

    Multiplayer

    • Fully integrated multiplayer with Project Eagle through S&SMP X Project Eagle.
    • Rewrote the multiplayer launcher in Rust, featuring a modern UI/UX and faster server fetching.
    • Added many multiplayer-exclusive vehicles to the game.