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Project EagleGTA Total Conversion
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Project Eagle LogoProject Eagle

A total conversion mod for GTA: San Andreas, merging canonical cities with original locations into one massive interconnected USA map.

Website by Madhav2609

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© 2025 - 20XX Project Eagle Mod Team. Fan project, not affiliated with Rockstar Games.

    Back to Releases
    Latest

    Version 1.2.0 Changelog

    Released October 2025

    Map

    • Added South CC (Work in Progress)
    • Added Binary IPLs in Grape Hills, Rose City, Robada Desert, Ash Valley, IC, Perra Loca, Liberty State, Dolmen, and Anneland
    • Added new unique jumps in Rose City
    • Improved Anneland
    • Optimized Rose City collisions
    • Updated radar map
    • Added "Casa de Sueños" as the interior for Pera Loca Safehouse
    • Added "Miguel's 8 Ball Bar" as the interior for Pera Loca's bar
    • Added two new garages: Pera Loca Safehouse and Rose City Pay'n'Spray
    • Fixed position of Rose City payphone
    • Transfender and Pay'n'Spray are now available at Rose City
    • Added Pay'n'Spray at Little Paris, Cottonmouth
    • Added a big safehouse in Cottonmouth
    • Added Majestic Hotel safehouse and lobby interior
    • Fixed prelight and radiosity for Cordillera
    • Prelighted west Liberty region

    Core

    • Refactored and rewritten major parts of the Project Eagle core
    • Modloader is now compatible (WIP Patch – optional download)
    • Exposed settings to the Grinch trainer

    Scripting (SCM)

    • Added races made for Pera Loca
    • Improved Doherty Garage cutscene
    • Majestic Hotel includes personal multi-vehicle garage system
    • Added "Brawn of the Dead" with Classic and Challenge modes
    • Trash Dash now available in Staunton and Shoreside
    • Added Red Balloons from VCS
    • Added VC robbing feature
    • Two new assassination missions in Rose City
    • Added ATM script
    • VC has Pizzaboy mission; LC has Well Snacked Pizza mission
    • Phil's Place sells overpowered guns
    • New Cottonmouth mission: "Limodriver" Oddjob
    • Added Rifa tags and Da Nang spray around San Fierro
    • Added toggle for Original Game Save pickups in main menu
    • Anywhere City features more car generators and fixed pickups
    • Added new parked vehicles and planes in LC
    • Added Truck Missions for Liberty City (3 levels)
    • Added cutscene skip option to assassination and limo missions
    • Bulletproof limo reward added
    • New "Warrior Club" side mission challenge with new peds
    • New rescue side mission in South Carcer
    • Added races with menu across multiple regions
    • New safehouses to buy
    • "Anywhere Races" now feature GTA2-style camera view
    • New horror-type mission hidden on the map
    • Added RC Bandit race in Vice City

    Miscellaneous

    • Added traffic paths and parked vehicles throughout the entire map
    • Added new zones in Info.zon
    • Added new loading screens
    • Updated save file pickup icons for each city
    • Added hidden Samuel L. Jackson reference in Vice City
    • Added hidden vehicles
    • Updated ASI Loader and Fastman Limit Adjuster (v7.7 Beta)
    • Added Radio Script (WIP) in SA and LC regions

    Fixes

    • Fixed respray sound playing after respawn
    • Fixed crashes related to audio and Cottonmouth region
    • Fixed critical fist fight crash (Limit Adjuster bug)
    • Fixed assassination mission "Rolling... and Cut!" crash near Rodeo
    • Fixed ID conflicts across mod assets
    • Re-exported Bullworth and Cottonmouth to fix multiple issues
    • Fixed weather system crashes and cloud glitches
    • Fixed pedestrian and vehicle AI issues in missions
    • Rebuilt scripts and fixed mission icons and pickups
    • Fixed ENEXes, garages, and radar icons in Cottonmouth
    • Fixed Trash Dash, NRG-500, and other mission start bugs
    • Fixed missing dialogue and pager text (text tables rebuilt)
    • Combined mission CLEO scripts by type for optimization

    Known Issues

    • Safehouses not available to buy in LV and SF (unknown reason)
    • Game freezes in San Fierro Chinatown (known issue, tedious fix)
    • Cars ignore traffic lights (not a bug, path data in progress)
    • Single crash in Cottonmouth persists due to water.dat data conflict